Archive for the ‘Comic Con’ Category

Mario Kart 7 Preview

August 6, 2011

I played two tracks on Mario Kart 7 during my brief time with it at Comic-Con. I wish I could have played more, but there were so many other games to try. I played the underwater track and the Donkey Kong Country Returns based track (courtesy of Retro Studios involvement in the game). Both were pieces of excellence.

The 3D greatly improved Mario Kart 7. There were many subtle things, and many massive/in your face things. In many cases the subtle things seemed to be better. For one, when I was driving through the course, my little character (I was playing as a Koopa) looked behind his kart at me, and his little  face stuck out of the screen. Not by much, but still very noticeable. There was no blur, just a crisp Koopa face staring at me. Sure there were bigger 3D things (like the blooper ink spraying in your face), but I found all the small things particularly eye catching.

Of course there is depth too. When you look ahead you feel the expanse of the track. It really helped judging distance and added a whole new element to the amazing virtual mushroom kingdom. Main gameplay is set in standard Mario Kart style, but there are a large number of new features (customizable karts, kites on karts, and underwater karts) and one major returning feature that hasn’t been around for a long time (coins that increase your speed the more  you collect). I can’t really talk about the customizable karts because I didn’t get the chance to build my own kart, although I’ve heard it works very well, and the giant kart someone had created before me was quite awesome. Let me go into detail on the other features.

The kites on karts gimmick works really well. For those of you who have no clue what I’m talking about, in Mario Kart 7, when you catch some air after going over a ramp, your kart sprouts a kite that allows you to fly back down to the track. It’s a great change of pace from standard driving and a lot more fun than I thought it’d be.  Also, I can see how you could really shave time off courses by cutting corners with practice.

In Mario Kart 7, when your kart goes underwater, it sprouts a propeller/jet/thing that propels you forward. Underwater you move much slower, which gives you more time to avoid the giant cheep cheeps and clams. The under water level I played had particularly good 3D effects. Bubbles and such were very pronounced.

Coins have been in only 2 of the previous 6 Mario Kart games (Super Mario Kart and Mario Kart: Super Circuit) and not sense the Gameboy Advance. Like I said before, coins in Mario Kart 7 increase your speed. The effect is noticeable, and occasional influential in getting that last bit of speed. I am happy to see them make a comeback.

Next year at con, if Nintendo has a lounge, you’ll find me there for at least a few hours. There was so much competing for my attention, but the two tracks I did play made me want more. The two tracks, the one that was under water and the track based on Donkey Kong Country Returns, were both well designed and very memorable. The underwater track was full of life and had some nice branching paths. The Donkey Kong track used enemies from Donkey Kong Country Returns and was super fun to race on. Other tracks include one where you race on Wuhu Island (from Wii Sports resort, PilotWings Resort, and Wii Fit) and some great “retro” courses including Maple Treeway from Mario Kart Wii (which is one of  my all time favorite tracks) and Luigi’s Mansion from Mario Kart DS.

Everything in Mario Kart 7 seems to offer the complete package. Graphics, gameplay, and many new goodies. I can’t wait to play it more after it is released this December.

Lego Marvel and DC Comic Con Pics

July 21, 2011

FBTB got some really good shots of the new Marvel and DC minifigures at Comic-Con. The DC figures are near final design while the Marvel ones are in various early prototype stages. It was announced that in addition to the Lego sets based off Marvel and DC, Lego will be making Hero Factory figures of certain DC and Marvel characters. In the gallery you can also get a look at the Green Lantern promo. I can’t wait to see everything for myself! I’ll be posting previews and impressions of stuff at the Con starting at the beginning of next week.

Lego Gets Full DC Comics License

July 20, 2011

Here is the full article from FBTB.

Variety reported a few hours ago that LEGO now has the full DC Comics license. In short, expect to see LEGO sets based on their most popular characters including Batman, Superman, Wonder Woman and villains the Joker, Bane, Harley Quinn and Lex Luthor.

LEGO will unveil the initial wave of sets at Comic Con which kicks off tomorrow night. 3,000 minifigs of Batman and Green Lantern will be “distributed”. FBTB will be there all week, so stay tuned for our full coverage.

Full article snippet below, link to actual article below that:

Warner Bros. has expanded its relationship with Lego, granting the toymaker access to DC Entertainment’s complete library of comicbook characters and stories to launch DC Universe “Super Heroes” as figures and playsets.

The multi-year licensing deal, made through Warner Bros. Consumer Products, will start rolling out the new line in January, starting with 13 characters, including Batman, Superman, Wonder Woman and villains the Joker, Bane, Harley Quinn and Lex Luthor.

The first toys will be shown off at the Lego booth at Comic-Con Intl. in San Diego, where 3,000 exclusive Batman and Green Lantern minifigures will be distributed to launch a promo that runs August-December, enabling fans to create and submit videos, photos or illustrations of the characters to win trips to Legoland and Warner Bros. Studios.

WB and Lego had already been producing toys and videogames around the Batman franchise, and will launch a new set of playthings around next summer’s “The Dark Knight Rises” through the Lego Batman collection. The “Lego Batman: The Videogame,” published by WB Bros. Interactive Entertainment, has sold more than 12 million units since 2008.”This partnership gives builders a chance to recreate the characters, vehicles and worlds of some of the most iconic super heroes, so they can relive the action and even customize it, a proven and winning formula in Lego construction,” said Jill Wilfert, VP, licensing and entertainment for the Lego Group.

WB builds on Lego partnership

Nintendo Coming to Comic Con with Massive Line-Up Including Super Mario 3DS and Mario Kart 3DS

July 18, 2011

 

In a recent announcement, Nintendo has said that they will be coming to Comic Con with a huge line-up of games for the 3DS, Wii, and DS. They will only have a small booth on the show floor, but they have a gaming lounge set up at the Marriott Marquis & Marina at 333 W. Harbor Drive, adjacent to the San Diego Convention Center. Here is the full list of playable games.

Nintendo 3DS:

Super Mario

Mario Kart

Kid Icarus: Uprising

Star Fox 64™ 3D

The Legend of Zelda™: Ocarina of Time™ 3D

Pokédex™ 3D

METAL GEAR SOLID® Snake Eater 3D from Konami

Shinobi™ from SEGA®

Super Street Fighter® IV 3D Edition from CAPCOM

RESIDENT EVIL®: THE MERCENARIES 3D from CAPCOM

DEAD OR ALIVE® Dimensions from TECMO KOEI

 

Wii:

The Legend of Zelda: Skyward Sword

Kirby™ Wii

Rhythm Heaven™

Fortune Street™

Captain America™: Super Soldier™ from SEGA

Just Dance® 3 from Ubisoft®

 

Nintendo DS™ family of systems:

Dragon Quest Monsters: Joker™ 2

 

Via the Nintendo 3DS Blog.